Quantcast
Channel: Aras' website
Browsing all 259 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

More Hash Function Tests

In the previous post, I wrote about non-crypto hash functions, and did some performance tests. Turns out, it’s great to write about stuff! People at the comments/twitter/internets pointed out more...

View Article


Image may be NSFW.
Clik here to view.

SPIR-V Compression

TL;DR: Vulkan SPIR-V shaders are fairly large. SMOL-V can make them smaller. Other folks are implementing Vulkan support at work, and the other day they noticed that Vulkan shaders (which are...

View Article


Image may be NSFW.
Clik here to view.

Shader Compression: Some Data

One common question I had about SPIR-V Compression is “why compress shaders at all?“, coupled with question on how SPIR-V shaders compare with shader sizes on other platforms. Here’s some data (insert...

View Article

Image may be NSFW.
Clik here to view.

Interview questions

Recently saw quite some twitter discussions about good & bad interview questions. Here’s a few I found useful. In general, the most useful questions seem to be fairly open-ended ones, that can...

View Article

Image may be NSFW.
Clik here to view.

Amazing Optimizers, or Compile Time Tests

I wrote some tests to verify sorting/batching behavior in rendering code, and they were producing different results on Windows (MSVC) vs Mac (clang). The tests were creating a “random fake scene” with...

View Article


Image may be NSFW.
Clik here to view.

A look at 2016, and onto 2017

I don’t have any technical insights to share right now, so you’ll have to bear with me blabbering about random stuff! Unity Work By now it’s been 11 years at Unity (see 10 Years at Unity a year ago),...

View Article

Image may be NSFW.
Clik here to view.

Chrome Tracing as Profiler Frontend

Did you know that Google Chrome has a built-in profiler? Some people assume it’s only for profiling “web stuff” like JavaScript execution. But it can also be used as a really nice frontend for your own...

View Article

Image may be NSFW.
Clik here to view.

UI is hard, and other Typical Work Stories

Recently I’ve seen a mention that game engine programming is considered a mysterious, elite, and highly demanding type of work. So let me write up what often actually happens in day to day work. Also...

View Article


Image may be NSFW.
Clik here to view.

Every Possible Scalability Limit Will Be Reached

I wrote this the other day, and @McCloudStrife suggested I should call it “Aras’s law”. Ok! here it is: Every possible scalability limit will be reached eventually. Here’s a concrete example that I...

View Article


Image may be NSFW.
Clik here to view.

Font Rendering is Getting Interesting

Caveat: I know nothing about font rendering! But looking at the internets, it feels like things are getting interesting. I had exactly the same outsider impression watching some discussions unfold...

View Article

Image may be NSFW.
Clik here to view.

Stopping graphics, going to build engineering

I’m doing a sideways career move. Which is: stopping whatever graphics related programming I was doing, and start working on internal build engineering. Been somewhat removing myself from many graphics...

View Article

Image may be NSFW.
Clik here to view.

Developer Tooling, a week in

So I switched job role from graphics to developer tooling / build engineering about 10 days ago. You won’t believe what happened next! Click to find out! Quitting Graphics I wrote about the change...

View Article

Image may be NSFW.
Clik here to view.

A case of slow Visual Studio project open times

I was working on some new code to generate Visual Studio solution/project files, and that means regenerating the files and checking them in VS a lot of times. And each time, it felt like VS takes ages...

View Article


Image may be NSFW.
Clik here to view.

How does Visual Studio pick default config/platform?

Everyone using Visual Studio is probably familiar with these dropdowns, that contain build configurations (Debug/Release is typical) and platforms (Win32/x64 is typical): When opening a fresh new...

View Article

Image may be NSFW.
Clik here to view.

User's POV and Empathy

Recently someone at work said “hey Aras, you write great feature overview docs, what are the tips & tricks to do them” and that got me thinking… The only obvious one I have is: Imagine what a user...

View Article


Image may be NSFW.
Clik here to view.

Solar Roof

I had some solar panels installed on my roof, so here’s a post with graphs & numbers & stuff! TL;DR: should more or less cover my electricity usage; easy setup; more involved paperwork; cost...

View Article

Image may be NSFW.
Clik here to view.

South Korea Vacation Report 2017

This June we’ve spent two weeks traveling in South Korea, so here’s a writeup and a bunch of photos. Caveats: my first trip there, and very likely I mis-planned something or missed some obvious “oh my...

View Article


Image may be NSFW.
Clik here to view.

Unreasonable Effectiveness of Profilers

A couple months ago I added profiling output to our build system (a fork of JamPlus). It’s a simple Chrome Tracing view, and adding support for that to Jam was fairly easy. Jam being written in C, I...

View Article

Image may be NSFW.
Clik here to view.

Six Months in a Service Team

So it’s been six months since I switched to doing build engineering / developer tooling. Here are some random things I learned. It’s a service team We are working on a live codebase, with I don’t even...

View Article

Image may be NSFW.
Clik here to view.

Forced Inlining Might Be Slow

We were upgrading from Visual Studio 2010 to 2015 compiler at work the other day, and I noticed that Release configuration build times went up. Quite noticeably up: a full rebuild of “the engine” went...

View Article
Browsing all 259 articles
Browse latest View live