I’ll be speaking at i3D Symposium and GDC in San Francisco in a couple of days.
At i3D, Industry Panel (Sunday at 11:00AM). Jason Mitchell (Valve) will do a panel on the scalability challenges inherent in shipping games on a diverse range of platforms. Panelists are Michael Bukowski (Vicarious Visions), Jeremy Shopf (Firaxis), Emil Persson (Avalanche) and yours truly.
My first i3D, can’t wait to see what it is about!
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