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Non Power of Two Textures

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Support for non power of two (“NPOT”, i.e. arbitrary sized) textures has been in GPUs for quite a while, but the state of support can be confusing. Recent question from @rygorous: Lazyweb, <…> GL question: <…> ARB NPOT textures is fairly demanding, and texture rectangle are awkward. Is there an equivalent to ES2-style semantics in regular GL? Bonus Q: Is there something like the Unity HW survey, but listing supported GL extensions?

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