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A look at 2016, and onto 2017

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I don’t have any technical insights to share right now, so you’ll have to bear with me blabbering about random stuff! Unity Work By now it’s been 11 years at Unity (see 10 Years at Unity a year ago), and the last year has been interesting. Started out as written in that blog post – that I will be mostly doing plumbing & fixing and stuff. But then at some point we had a mini-hackweek of “what should the future rendering pipeline of Unity should be?

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